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Midnight Graphics
Create Fast and Simple Graphics in C++
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This is the complete list of members for mn::Graphics::Shader, including all inherited members.
| fromFile(std::filesystem::path path, ShaderType type) (defined in mn::Graphics::Shader) | mn::Graphics::Shader | |
| fromSpv(const std::vector< uint32_t > &contents, ShaderType type) (defined in mn::Graphics::Shader) | mn::Graphics::Shader | |
| fromString(const std::string &contents, ShaderType type, const std::string &path="") (defined in mn::Graphics::Shader) | mn::Graphics::Shader | |
| getAttributes() const (defined in mn::Graphics::Shader) | mn::Graphics::Shader | inline |
| getHandle() const (defined in mn::Graphics::ObjectHandle< Shader >) | mn::Graphics::ObjectHandle< Shader > | inline |
| getType() const (defined in mn::Graphics::Shader) | mn::Graphics::Shader | inline |
| handle (defined in mn::Graphics::ObjectHandle< Shader >) | mn::Graphics::ObjectHandle< Shader > | protected |
| ObjectHandle(Handle< Shader > h=nullptr) (defined in mn::Graphics::ObjectHandle< Shader >) | mn::Graphics::ObjectHandle< Shader > | inline |
| Pipeline (defined in mn::Graphics::Shader) | mn::Graphics::Shader | friend |
| Shader() (defined in mn::Graphics::Shader) | mn::Graphics::Shader | |
| Shader(std::filesystem::path path, ShaderType type) (defined in mn::Graphics::Shader) | mn::Graphics::Shader | |
| ~Shader() (defined in mn::Graphics::Shader) | mn::Graphics::Shader |